Blood free download game




















You are a gunslinger attempting to help save a woman life that has been destroyed by a mysterious Cabal. In the process you are as well killed and then resurrected. When you a resurrected you are out for revenge on this mysterious Cabal. For the time that the game was released, it was a very unexpected and welcomed change to the gaming history. When people are taken out they explode violently, making body parts of the zombie's become weapons.

For example you could use a zombie's head like a football. Victims can be found throughout the game lying around after being impaled, and there are many different ways of death just depends on the way they are attacked and where on their body.

You'll battle cultists, gargoyles, zombies, hellhounds, and an unholy host of other terrors in your quest to stop Tchernobog. In turn though you must not only defeat the Cabal--you must scour its dread name from human memory. If that means eradicating everyone and everything the Cabal has ever tainted, so be it. You'll first have to travel through many different places ranging from fortresses to mansions and estates guarded by Tchernobog's servants.

The game has a fully interactive environment, which includes moving floors and running vehicles. You are capable of destructing the landscape and leaving bullet holes for shots you missed. Blood is a game that offers amazing multiplayer game play; tons of weapons to select from, unparallel single player game play, and the visual effects are to die for. This game is as good in single player as it is in multiplayer. No matter what you'll be having a blast blasting this away.

If there were any flaws in this game you would not even see them because you'll be easily swept away when your guns start shooting and the bodies start falling around you.

This game is definitely a game you will want to have on your PC. The visuals and audio do a decent job, but are far from perfect, while the graphics are effective and gruesome. Monsters die in gory detail, right down to streams of crimson that follow exploding limbs. The surroundings are also well-depicted with blood-red skies and foreboding buildings.

The biggest drawback is that objects and monsters loose detail and blur into a mass of pixels when up close. On the audio side, the sound effects are excellent--everything from the monks' gibberish and pain-filled shrieks to the jarring explosions are crystal clear.

The music, however, doesn't fare as well: It ranges from creepy and effective to droning and monotonous. It's biggest problem is it overshadows important sound cues-like monsters lurking around corners and traps being sprung.

The controls are almost perfect, impaired only by imprecise vertical aiming. It's difficult to pinpoint distant targets, and sniper shooting becomes trial-and-error.

Blood's flaws are easily swept aside when your guns start blasting and the bodies start falling. If you crave a good, violent corridor shooter, this is a great addition to your PC library. It's bloody fun--right down to the last drop. Hot on the heels of Duke Nukem 3D , Blood takes a turn toward the dark side with this horror-themed splatter-test. In your quest to obliterate the Secret Society, you blast through fortresses, mines, and mansions, reducing zombies, cultists, gargoyles, hellhounds, spiders, and other icky creatures into gooey piles of entrails.

From a first-person Doom -style perspective, you fight with a bundle of nasty weapons, including pitchforks, dynamite, flamethrowers, voodoo dolls, tommy guns, and more.

Rendered 3D graphics vividly portray every last gallon of blood as you and up to seven buddies hack it out over a network. Blood is the first major release from Monolith Productions, a small development house located in Kirkland, Washington.

Blood is the computer gaming equivalent of the film The Crying Game,having been produced by an unknown independent using pooled employee earnings, borrowed money, and lots of late nights at the keyboard. Given its background, I really wanted to like Blood. And I did, to some extent. But as you read on, you'll discover that sometimes determination and inspiration are not quite enough.

Blood has a story of sorts something about a Texas man in who started worshipping and serving some Dark Lord or other , but suffice it to say that once you start playing, the story gets tossed out the window. You certainly don't need to be aware of the, uh, "nuances" of the story in order to succeed in the game. Blood plays like most other 3D shooters on the market today. You run around these levels and choose the right weapon to destroy whatever "unspeakable horror" you happen to run across.

Along the way, you pick up ammo, health, and special items, and shoot more creatures The controls are pretty much identical to those used in Duke Nukem 3D , so you won't have to learn anything to get started. Blood has 4 episodes, each with levels. Some of the levels were very creatively designed, many with a theme. There was a level that took place at a carnival, one on a train, another on a ship, etc.

But the majority of the levels are of the four-walls-and-a-ceiling variety. It seems like Monolith spent a lot of time and effort on a few really cool levels, and then felt pressed to add a bunch of ad-hoc levels at the last minute. The result is an inconsistency that becomes distracting. You play through an awesomely rich and fun level, only to end up in some stereotypical "castle" as a reward on the next level.

One thing that greatly disappointed me was the showdown sequence at the conclusion of the first episode, and it will serve as a good example of the game's somewhat slapped-together feel. After several enjoyable levels, Monolith decided to cap off the episode with one of those one-on-one, you-against-the-big-monster motifs.

Oh boy. The big monster in this case was a large stone gargoyle that, according to the book, was "nigh invincible. Even after resorting to God mode, it took me something like 50 missiles to kill the infernal beast. So here's the punch line: after I was finally victorious, you would imagine that I got a big rousing video or at least some text saying "Congratulations.

You have vanquished evil foe name here and have saved all humanity. Instead, the creature screamed, flopped, and then my screen froze momentarily making me think I'd have to reboot. Finally, Monolith's animated ad appeared. Oh, I guess I have to start the next episode with a new character Blood's graphical engine is very similar to that used in Duke Nukem 3D. The danger in using an already popular engine, though, is that your game especially if it's released two years later must offer some improvements upon the original engine to get noticed, or at the very least must live up to the expected level of excellence in implementing that engine in a new environment.

Blood is a bit like having a Volkswagen bus with a V8 thrown under the hood. The V8 offers a lot of potential, but you need control over it in order to take advantage. Furthermore, the mere nature of the somewhat antiquated bitmap-based engine means that Blood won't make a good showcase piece for your new Monster Ultra Gold Voodoo 3D card or whatever. Let it be said that there are some nice visual effects in the game, including the ability to shoot bullet holes in the walls or kick gibbed zombie heads around a level like so many soccer balls.

But these effects are simply that -- effects. They make for an interesting diversion, but can't hide the fact that the engine technology used in Blood is a bit outdated and somewhat disjointed in its implementation from level to level.

The monsters themselves are really nothing new, visually. You've got your monks and gargoyles from Heretic , your zombies from Quake , along with a few bats, rats and spiders. You must not only defeat the Cabal--you must scour its dread name from human memory.

If that means eradicating everyone and everything the Cabal has ever tainted, so be it. Of course, you'll first have to make your way through fortresses, castles, mines, mansions, and estates guarded and kept by Tchernobog's malevolent servants.

Fortunately, it is wits that make the hero, and although you're in serious danger of losing yours, you've got enough left to improvise some pretty effective tools of destruction. Aerosol hairspray can be frightening enough on its own, but apply it to a lighter flame and you've got an instant flamethrower kids, don't try this at home!

Likewise, a flare gun can brighten your prospects considerably against even the grimmest odds, which is to say nothing for shotguns, Tommy guns, and dynamite.



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