Sims 3 cat guide




















The easiest method for obtaining this trophy has been previously posted by user DeadlineGemini here. This trophy is automatically rewarded upon unlocking the eleventh tier karma power "No Backlash Karmic Adjustment ". This trophy will automatically unlock if you purchase the karma reward No Backlash. No Backlash is a Tier 11 reward, meaning you must unlock and pick 30 other karma rewards before it is available for selection. This reward eliminates the negative portion of the Karma Meter. While fishing with your Sim, there is a random chance that the Sim will reel in a small treasure box with a special seed inside.

While you can't control when this item will be received, you can increase your chances by increasing your Fishing skill and by using the Lucky Find karma power. Each skill has a variety of milestone challenges that are associated with it.

Progress for each is on an individual Sim basis. Below I have included what I found to be some of the easier milestones to complete. Hunting and Digging milestones for cats and dogs count for this trophy and I found them to be very easy to complete.

They all involve finding specific types of collectibles, and once each skill is maxed out, you can specify what type of collectible you want your pet to search for. Additionally, the Charisma challenges are relatively easy because family members also count as acquaintances, friends, and BFFs and the rewards associated with each milestone make it easier to make friends and complete the others.

Don't Fear the Reaper Scare the reaper. The first step to this trophy is to make the Grim Reaper appear on your lot, meaning a Sim has to die. You will want a Sim with the Daredevil, Evil, and Insane traits. You can either create a new Sim or use the Midlife Crisis lifetime reward to assign these traits. Additionally, you will want to have a chess board on your lot. The method I found easiest was to invite a neighbor Sim to my home and activate the Meteor Strike power on top of that Sim.

This power causes a gigantic space rock to fall from the sky crushing any nearby Sims. I recommend saving before activating the power as the behavior of Grim can be a tad unpredictable and if things don't go as planned, you can just try again. When the dead Sim's ghost appears and pleads with the Reaper, click on Grim and you should have the option to play a game of chess for the life of the Sim in question. While the chess game is occurring, have another Sim turn on a radio or TV and invite Grim to join in dancing or watching.

This will require a time machine and a Simbot, which you must have a level 10 in the Invention skill to create.

Once you reach level 10 in Inventing, you will eventually receive a series of invention skill opportunities. They will involve bringing 1 unit of palladium, 10 life fruit or life fruit seeds, a heart-shaped cut pink diamond, and pieces of scrap to the Science Facility.

With the exception of the scrap, all of these materials can be found by a dog with a level 10 Digging skill. The Science Facility will then give you an item you can take to the Invention Bench in order to make a Simbot.

The Sims 3: Pets features 5 mysteries, which are stories around town that require you to complete a variety of tasks. In order to access the mysteries, one of your Sims must first travel to City Hall and choose the option Register As Mysteriologist. The 5 mysteries are named below and walkthroughs can be found in the cited trophies. If you are ever unsure what to do next in a mystery, look for the magnifying glass icon on the Town Map.

Once all 5 mysteries have been investigated to completion, the trophy will unlock. Zombie Bears, Oh My!

Avoid the zombie bears to find the pirate ship's log. The Dog Days of Summer Mystery. A Punishable Offense Punish the Sims for their crumb-filled, sub-standard furniture.

Just Nine Lives to Live Mystery. Great Scott! Create a flux combobulator. Necessity is the mother of invention Mystery. The Socialite Club Mystery. Simply follow the explanation and create a new family from the main menu. This challenge will unlock once you move the family into a house. Paw Enforcement: Reach level 3 in the Police dog part-time job. As your dog, click on the Police Station and choose to start a part-time job. Dogs only work twice a week so this challenge may take some time to accomplish, but simply continue sending your dog to work in a good mood.

Do not try this with a Brave Sim as they will try and put out the fire themselves. Have a Sim start cooking a meal on the oven and then cancel the action while cooking. Have the Sim hang out next to the oven and eventually the untended food will start a fire. Your dog will likely run around initially but should then run back inside to escort your Sim to safety.

Cat-astrophe Complete each of the Cat-astrophe scenario Challenges. The social worker appears to drop off adopted pets. Adopt a pet and attempt to click on the Social Worker when he arrives. You will not be able to interact but this will add him or her to your relationship panel. After the Social Worker leaves, use your cell phone to chat with them and then invite him or her over. Use Mean socials until you are able to choose the Declare Nemesis option. Cat Herding: Use cats to hunt and catch 5 creatures in one Sim hour.

If a cat has a high enough Hunting skill, it is entirely possible to accomplish this with one cat. However, this can be sped up if you use a family with multiple cats who have learned how to hunt. Crazy Cat Lady: Create a household consisting of one female Sim with the insane and cat person traits with 5 cats. This will go faster if you choose the Friendly trait for her and each cat during Create A Sim.

Curator's Best Friend Complete each of the relic collection Challenges. Lucky Dogs: Collect all 4 dog relics to complete Lucky Dogs. Stirling's Unicorns: Collect all 4 unicorn relics to complete Stirling's Unicorns. All of these relics are randomly found by dogs while performing the Sniff Something Out action.

To speed up the process, you can use multiple dogs and the Lucky Find karma power. The only exception is 1 of the 8 Octo Avis relics. This is found as part of The Pirate Treasure mystery. Arc Light Generator: Create a complex invention using Palladium.

To raise your Inventing skill and discover new inventions, you use the Invent action through the workbench. Eventually, your Sim will discover how to make a complex invention instead of a widget or toy.

Choose to make a complex invention at the workbench and you can select what metal you would like to use. If you do not have any palladium, have a dog sniff out metal until it finds some. It's Alive! Choose any uncut gem from your inventory and select a Heart-cut for it. Your Sim will place it in the mailbox and it should return within a day. Open your inventory, choose an invention to add charges to, and select your Heart-cut gem. Self-Sustaining: Recharge a Ghost Zapper with a ghost.

Invent a Ghost Zapper at the workbench requires Inventing level 4. Go to a haunting at night and capture a ghost. Select the Ghost Zapper from your Sim's inventory, choose to add charges, and select a spirit. Exhibitionist Complete each of the exhibitionist Challenges. This requires a time machine, which can be constructed at the Workbench with an Invention skill of level 8.

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